Create real/photograph scene that has 3D model/object within it
I try and to this step by step, and try to make it easy to understand, so here we go I write this making of guide for people that have used the software before but are beginners. I hope you can follow this - (the screen shots are not really helpfully but they can help as a guide.
- create 2 new material - one with luminescence on and the other with just colour, drop photo in the texture area
- now create background and place the luminescence material on that
- match the horizon line with the photo and then create camera and key frame it so you can't lose your original view (make sure your looking through your camera)
- create a plane call it the floor and match it to your photo, drag and drop coloured material on to it.
- Then in the bottom right box change UV mapping to Frontal.
- do the same with the wall
- Then selected all three planes (floor and walls), right click, cinema 4D tags, compositing
- in the bottom right box, unchecked cast shadows
- next create a sky and drag the luminescence material on to it and add, cinema 4D tags, Compositing
- then unchecked the seen by camera
- Go to setting and add effect - Global Illuminations
- create a cube place into the photo
- Now add lights to where the lights are on the photograph, used the different views
- Now play around with the light setting in the bottom right corner box by creating shadows and changing the colour until your happy it.
Experimental work
using reflective surface and objects to create patterns in cinema 4D, this is a loop animation.
Below I create a brief making of guide of how I created this -
- by creating Sphere, making it bigger to fit in the whole screen
- make it editable and delete just under half of the sphere (have the view looking into the sphere
- now create a materiel, unchecked everything apart from Reflection
- add layer - Reflection (Legacy)
- drag and drop onto your sphere
- Then I create 3 platonic shapes and 3 coloured materials (red,blue and green)
- dragged the materials onto the shapes.
- next to animate, place the 3 platonic's with in your half sphere
- key frame them at 1 and at the end (mine was frame 90)
- move you green marker to 20 then move your 3 platonic's then key frame them
- repeat this til you get to the end of your loop
- render out
I Hope this have been useful to you and if not ask questions!
I'm still learn the software but I can do the best I can!
























