Wednesday, 16 December 2015

Chapter twelve - Compositing in Cinema 4D continued



Sorry I been lazy/busy/poorly to keep updating my blog. My bad, I really want to get my animation done for the deadline so I'm putting 100% of time into that and left the my blog out, awe poor blog. But I have been meaning to add this to my blog so on my break I giving you some more Cinema 4D stuff YAY!

And After Effect stuff in the future when I get my animation done so in the new year *thumbs up*

Below is a clip I'm going to explain how I create in Cinema 4D- 





  • Firstly I took the old channel 4 logo image, opened cinema 4D changed my view to panel 2 (top), options, config, back, image - load in the logo.
  • Now use the linear spines tool (pen tool for the newer version of cinema) and trace around the objects. Make sure that the objects are all individual spines.
  • Okay, change view to panel one, get the extrude numb, pop one spine in (they will all need their own extrude numb) Now in the bottom right box object, movement - change the middle box to 60 cm and make sure the other 2 boxes are at 0 cm.
  • Select all the spines (including numbs) in the top right box, object, current state to object, then delete the spines to it all tidy.
  • now we need to make new material with luminance turn on and nothing else and second new material that bright and colourful (I chose bright coloured sweets) and make sure luminacce is on (so you will not get a shadow on your image and ruin the effect).
  • In the top right box open up the extruded objects, and you see cap 1 and 2 (that top and bottom of the boxes you created) drop the luminance on to them.
  • and drop the image material onto the extrude object and change UV mapping to Frontal. 
  • Check all your setting are correct (HD 1030 25) and save as Quicktime movie, now it time to animate out 4!
  • put you 4 where you wan it to be and add a camera.
  • Now we making object together so best to work backwards to put a keyframe at the end of your animation from me it was 90.
  • Now go back to the frame 0/1 and move your object off scene (Make sure your on model mode when you animating top box on the left side of the screen) and keyframe them in
  • If you want to make it appeal that some the object are going through or past the camera, change your view to more it close to the camera (panel 2,3 and 4) play around until your happy with it.
  • Add a background and drop a material on it, I just went for a grey background to test it.
  • Now render away
Hopefully I not missed anything, Happy animating! ^_^












My targets for next week -



  • Create all my assets for scene one
  • Create the scene in cinema 4D for scene two
  • Create scene four in after effects
  • Keep up to date with write up


And here a sneaky peak to scene three work in progress, you lucky people!




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